Modeling, sculpting, and surfacing — building game-ready props and environments, and the PBR materials that make them read in engine.
/ Models
Game-ready props, hard-surface sculpts, and modular environments. Captures are being added.
Props & Hard-surface Sculpts
[ Add a line or two on your prop and hard-surface work — what you modeled, the high-to-low workflow, and where it shipped. ]
Modular Environment Kit
[ Add a line or two on the modular set you built — the kit pieces, how they tile, and the scene they dressed. ]
/ Materials
PBR materials and texture work. Studies are being added — swap the placeholders for your renders.
[ Add a short line on your PBR material studies and the look you were after. ]
[ Add a short line on your tiling and trim-sheet work for environments. ]
[ Add a short line on any reusable smart materials or texturing tools you built. ]
/ Stack
/ Explore