Home/TECHNICAL ART

Technical Art & VFX

The intersection of art and engineering. I build shaders, real-time VFX, and tools that give a game its feel, and the project tooling and standards that let a team ship them without friction.

VFX // Scanner Overlay — Examinator 3000 [ Drop featured tech-art reel / still ]

/ Deep Dives

Technical Breakdowns

Two problems documented end to end. The constraint, the architecture, the implementation, and the end result.

/ Catalog

VFX & Shaders

Self-contained effects delivered as a prefab or system a designer drags into a scene and tunes to their needs.

[ Particle Fog with light flickers ]
Moody Fog

Particle-based fog with interior and exterior variants, built by combining three custom cloud-puff textures.

ShippedVFX Graph
[ Snowfall ]
Snowfall VFX

A slow drifting particle system with a swirling gust. Used for set-dressing the exterior scenes.

WIPParticles
Title screen — ink-bleed reveal effect
Title Screen FX

Main-menu image fader with an ink-bleed reveal shader, shimmer, and rotating snowflake accents — driven by a small C# controller.

ShippedShader GraphC#

/ Stack

Tools & techniques

Unity 6 / URP
Shader Graph
VFX Graph
C# / HLSL
RenderTexture / Blit
MaterialPropertyBlock
Substance Painter
Marmoset Toolbag
Houdini
Nuke
Unity Profiler
Frame Debugger

/ Explore

Other concentrations